GradeMaster: A Simpler Grade Calculator for Busy Teachers

Why I Built GradeMaster

Last week I needed to write three separate scoring sheets to help calculate grades. I lost one of them halfway through (parent of small children problems) and spent the rest of the time using the calculator on my phone.

Teachers spend a surprising amount of time on these types of small tasks.

Not necessarily difficult tasks. Not complicated tasks. Just small things that need to get done over and over again throughout the day. Calculating grades is one of them.

The math itself is simple. Enter points earned, total points possible, calculate a percentage, convert it into a letter grade, move on. But when you repeat that process dozens of times while balancing lessons, meetings, emails, planning, and everything else that comes with teaching, the time and tedium spent on even simple things start adding up.

That was really the starting point for GradeMaster. I was just trying to make the tedious part of a job I love a little less tedious.

At first, I built it for myself. Teachers, we tend to collect little systems and shortcuts that make the day run smoother, and this was one of mine – always making scoring sheets for myself. But if something saves me time and frustration, I figure there’s a decent chance it can help someone else too. As a teacher, it feels wrong to gatekeep something so useful.

I wasn’t trying to reinvent grading. No one wants another all-in-one learning management system or a giant platform with a hundred buttons and menus. There’s no reason for the grade calculator to be buried.

I wanted something quick. I wanted a tool that made my job easier. Open it. Enter the numbers. Get the answer.

Done. Dusted. On to the next.

Keeping It Simple

There are already plenty of tools out there that can calculate grades, but a lot of them feel like they try to do everything at once.

Some are packed with options you’ll never use. Some are buried under menus. Others feel like spreadsheets pretending to be apps.

I wanted something that focused on speed and simplicity.

My goal was straightforward:

  • Minimal setup
  • No clutter
  • Fast calculations
  • Useful information at a glance

The less time spent wrestling with a tool, the more time can go toward things that actually matter.

A Lot of Small Iterations

GradeMaster didn’t appear fully formed. Like most of my projects, it started very simple and very … and changed over time.

One of the nice things about building something yourself is being able to ask:

“What would make this a little better?”

Then making that change and seeing right away if you were right.

Rinse and repeat as necessary. Eventually, these small adjustments started stacking up:

  • Custom grade scales
  • Cleaner displays
  • Better visual feedback
  • Progress and focus charts
  • Remembering changes I made

Most of the updates haven’t been huge features. They’ve been small quality-of-life improvements that make using the app feel smoother. A grade calculator that isn’t an afterthought, but the focus.

Where GradeMaster Goes Next

I still want GradeMaster to stay simple. But “simple” doesn’t necessarily mean static.

There are a few ideas I want to explore moving forward:

  • More visualization tools for tracking performance
  • Additional customization options
  • Better ways to spot trends and patterns in grades
  • Features that save teachers even more time

The challenge is adding useful functionality without turning the app into the kind of complicated tool it was meant to avoid in the first place.

For now, that’s still the goal: make grading one small thing we have to think about less.

Because as teachers, we already have enough on our plates.


Curious about GradeMaster? You can learn more and try it here: GradeMaster.

Available soon on iOS and Android.

STFC Priority 1 Missions Guide: Are P1 Away Missions Worth It? (2026)

If you have been working through Away Missions in Star Trek Fleet Command, there is a good chance you have seen players talking about Priority 1 Missions, often shortened to P1 Missions. For newer players, they can seem mysterious at first. What are they? How do you unlock them? And most importantly, are they actually worth your time?

The short answer: yes, Priority 1 Missions can be one of the better long-term reward systems in STFC when approached correctly.

Like many systems in the game, however, they become much stronger once you understand how they work and avoid wasting resources. If you are still learning the basics of traits, officer assignments, and Away Teams in general, be sure to check out my beginner guide to Away Missions as well.


What Are Priority 1 Missions in STFC?

Priority 1 Missions are a more advanced type of Away Mission that become available as your account progresses. They are generally seen as a step above standard missions because they can offer stronger or more targeted rewards.

Think of them as premium Away Missions:

  • Better potential payouts
  • Stronger long-term progression value
  • Greater importance of officer traits
  • More strategic decision-making

But also …

  • More expensive
  • Longer duration
  • Harder to maximize success and crit chance (I still don’t think I ever 100% success my P1 missions!)
  • Often have officer captain requirements

Unlike simply sending random officers and hoping for the best, P1 Missions reward players who have built their officer roster and upgraded key traits.

That means newer players may unlock them before they are fully ready to maximize them. That’s a design choice to make you spend real money. We don’t need to do that.

Screenshot of a game interface displaying various missions, including Tactical Simulator, Geological Evaluation, and 5★ Gas Extraction, with a note about Priority One Missions having a gold border.

How Do You Unlock Priority 1 Missions?

Unlock requirements can shift over time with updates, but in general P1 Missions are tied to:

  • Operations level progression (Available at Ops Level 26)
  • Away Teams development
  • Relevant research nodes (Away Teams tree)
  • Reputation with Augments
  • Farming Augment Exile hostiles

If you do not see them yet, the answer is keep progressing normally.

Focus on:

  • Upgrading your Operations level
  • Expanding your officer roster
  • Improving officer traits
  • Completing available normal Away Missions
  • Investing in Away Teams research

As with many STFC systems, trying to force progression too early is usually less effective than steady account growth.


Are Priority 1 Missions Worth It?

For most players: yes.

Priority 1 Missions can become one of those background systems that quietly generate value over time. They are not flashy like unlocking a new ship, but they can steadily provide useful resources that help every other area of your account.

That includes rewards such as:

  • Speedups
  • Materials
  • Officer-related rewards
  • Upgrade resources
  • Other progression items depending on the mission pool

The real value comes from consistency. If you are regularly completing solid P1 Missions over weeks and months, the gains add up.

That said, they are only worth it if you manage them intelligently.

Game interface showing rewards with icons for defense, success, and critical chances, along with quantities of various items and traits.

Best Strategy for P1 Missions

Many players make the mistake of treating Priority 1 Missions exactly like regular Away Missions. That usually leaves rewards on the table. You don’t have to be that silly player.

1. Traits Matter More Than Raw Power

A massive officer with poor trait alignment can underperform compared to a lower-power officer with the right traits. Always check mission requirements before slotting in officers

2. Build a Deep Bench

Do not rely on only three officers. Strong Away Teams players often have multiple usable officers with upgraded traits. That gives flexibility when mission stats dictate a change – or if there is a mission you want with a Team Leader requirement!

3. Be Patient With Refreshes

Do not burn resources chasing perfection every time the board resets. Some missions are “good enough.” Save aggressive refreshing for moments when you specifically need certain rewards.

4. Keep Research Moving

Away Teams research often boosts success rates, efficiency, or unlock progression paths. It is not the most exciting research tree, but it pays off. ABR: Always Be Researchin’.


Common P1 Mission Mistakes to Avoid

Ignoring Traits

This is the biggest mistake in all Away Teams content. Traits are the engine of success.

Neglecting Research

Players often prioritize ships and combat only, then wonder why their Away Teams lag behind. Officer stats matter! Any research or artifact that improves officer stats will help your P1 Mission success chance.

Using the Same Officers Every Time

Don’t just rely on that AUTO button. You will need to swap out traits for stats if you hope to get closer to 100% chance.

Expecting Instant Results

Priority 1 Missions are strongest as a long-term system, not an overnight jackpot. It is not worth blowing massive amounts of speed-ups. It’s a test of patience, a marathon not a sprint. You need to bake the cake before you can eat it.


Should Free-to-Play Players Focus on P1 Missions?

Absolutely, but don’t get your hopes up and keep a realistic mindset (especially early on!)

F2P players always benefit passive systems that generate value over time. Priority 1 Missions fit that model well, even if that value comes in a fits and spurts as opposed to a steady stream.

Instead of trying to brute-force progress with spending, F2P players can gain steady returns through:

  • Smart officer development
  • Efficient mission choices
  • Consistent logins
  • Long-term planning

Okay but … Are Priority 1 Missions Worth It?

Yes. Priority 1 Missions are worth doing, especially for players interested in efficient long-term progression.

They may not feel game-changing on day one, but over time they can become a reliable source of useful rewards. Players who invest in traits, research, and roster depth usually see the biggest gains.

If you ignore them completely, you are likely leaving value on the table. If you obsess over them and overspend resources, you can also lose efficiency. The winning approach is balance.

Use P1 Missions consistently, improve your officer options, and let the system work for you in the background.

Especially if you’re F2P, that is usually the smartest way to progress in Star Trek Fleet Command.


Frequently Asked Questions (FAQ)

What does P1 mean in STFC?

P1 usually refers to Priority 1 Away Missions.

Are Priority 1 Missions better than normal missions?

Usually yes, especially for long-term rewards. But keep in mind the increased cost and duration

Do officer stats matter for P1 Missions?

Yes. Stats are one of the most important success factors, along with traits for critical success chance

Are P1 Missions good for free-to-play players?

Yes, but not at the expense of other valuable parts of the game.

STFC Away Missions Guide: Best Officers & Traits for Beginners

Away Missions are one of the most misunderstood progression systems in all of Star Trek Fleet Command, especially for newer players. Many beginning commanders ignore Trait XP or waste it randomly, when (if used intentionally and correctly) it can lead to ship blueprints, faction credits, speedups, reputation, officer shards, and rare materials over time. Players looking to grow resources faster should also understand why the Envoy remains one of the best early-game ships.

How do Away Missions Work?

Away Missions look simple—until you waste weeks of Trait XP on officers that barely help. Away Missions have two systems that work together to determine the rewards received:

1. Success Chance

Success Chance is based on your officer’s stats (Attack / Defense / Health). These increase as your officer ranks up, and through research, artifacts, etc.

2. Critical Chance

Critical chance is based on matching officer’s traits to the mission. Successfully critting on a mission will give you bonus rewards and critical rewards are where the real value is.

That means leveling traits matters far more than many players realize.

Image displaying a game interface showing mission rewards, including key stats like health, chance of success, and critical traits, along with respective values and descriptions.

Officer Trait XP Tier List

I built this list for real actual, in-game usefulness, not min-max’d theorycrafting. I tried to use the following priorities, in addition to my own experience, and some conversations in my alliance discord.

  • How often traits appear in useful missions
  • Value for beginners / mid-level players
  • Traits that combo together often
  • Long-term relevance
Tier RankingTrait and Reasoning
S-TierPilot – Extremely common and tied to many decent missions.
Warrior – One of the most frequent combat-style traits.
Miner – Great for resource-related missions and frequent usage.
Analytical – Shows up often and easy to underestimate.
Tactical – Strong recurring utility trait.
A-TierScientist – Common enough to matter often.
Doctor – Useful recurring support trait.
Diplomat – Important for faction rewards (rep and credits).
Undercover – Shows up enough to be worth investment.
Explorer – Good supplemental trait.
B-TierSurvivor – Useful occasionally.
Charming – Mission dependent.
Trader – Can matter in economy-style missions.
Investigator – Less frequent but appears enough.
Engineer – Nice bonus trait on combo officers.
C-TierIntimidating – Usually attached to good officers, but trait itself less critical.
Criminal – Situational, few uses.
Maverick – Late priority.
Spiritual – Niche.

Which Officers Should Beginners Level for Away Teams?

I am going to be honest, I wasted a ton of Officer XP and Traits XP leveling the wrong officers and traits (and traits on the wrong officers) for Away Missions. Here are the officers I’d prioritize if I started over today.

How did I rank these officers?

  • Useful traits for valuable missions
  • Easy accessibility for F2P lower Ops players
  • Multi-trait flexibility
  • Long-term value
Tier RankingOfficers
S-TierNero (Nero’s Crew), Gorkon (Klingon Patriots), Charvanek (Romulan Patriots), Kirk (Enterprise Crew)
A-TierSulu (Enterprise Crew), Carol Marcus (Auxiliary Controls), Spock (Enterprise Crew), Quark (Ferengi Conglomerate), Geordi (TNG Crew)
B-TierUhura (Enterprise Crew), Bones (Enterprise Crew), Joachim (Khan’s Crew), Kumak (Nero’s Crew), Gowron (Khitomer’s Revenge)
C-TierKhan (Khan’s Crew), Lorca (Terran Empire), Deanna Troi (TNG Crew), Worf (TNG Crew)

Top 5 Away Missions Mistakes to Avoid

Even when you know which officers and traits are strong, there are some common mistakes that can slow your progress and waste that valuable Trait XP. Avoid these traps to build a stronger Away Team faster.

1. Spreading Trait XP Across Too Many Officers

It is tempting to level every officer a little bit, but that usually leaves you with a weak roster. Focus on a small core group first so you can hit important trait breakpoints sooner.

Do This Instead: Build 3–5 reliable officers before branching out.

2. Ignoring Trait Coverage

Some players keep upgrading officers with similar traits while leaving gaps elsewhere. That can make certain missions harder to optimize.

Do This Instead: Build a roster with a mix of common mission traits so you can adapt each day.

3. Assuming Duplicate Traits Stack

This is one of the biggest beginner misunderstandings. If two officers share the same trait, the game does not combine both levels the way many players expect. Full disclosure, I thought they did until I started researching this article. Even commanders in the with an Ops level in the 50s can learn something new!

Do This Instead: Use officers with different useful traits instead of stacking duplicates on one team.

4. Choosing Bridge Favorites Instead of Away Mission Specialists

An officer that performs well on a ship is not automatically the best use of Trait XP for Away Missions.

Do This Instead: Prioritize officers whose traits help complete missions consistently and improve critical chances.

5. Expecting Instant Results

Away Missions are a long-term and fairly passive system. Many players give up or do missions inconsistently because rewards seem small at first.

Instead: Stay consistent. Daily missions add up over weeks and months into resources, credits, shards, and materials.


Closing Tip

Treat Away Missions like a passive income stream, and not like in-game missions or events. Playing the long game and smartly spending your Trait XP in the right way (in addition to completing your dailies and keeping your miners protected) will pay off and make this feature far more rewarding. Live Long and Prosper, Commander!

Once you start to get your Ops level higher, you will have the chance to unlock Priority One missions! Once you do, check out my Priority 1 Missions guide for a quick rundown.


Frequently Asked Questions (FAQ)

What are Away Missions in Star Trek Fleet Command?

Away Missions are a passive progression system where you send officers on missions to earn rewards such as credits, speedups, officer shards, reputation, resources, and materials.

What matters more: Officer level or officer traits?

Both matter, but traits matter more because they directly impact your critical success chance. Critical successes give the best rewards.

Which traits should I focus on first?

Newer players should prioritize the most common traits: Pilot, Warrior, Miner, Analytical and Tactician

Do officer traits stack if two officers have the same trait?

No. Even though the in-game UI makes it look like they do, the game uses only the officer with the highest trait to calculate critical chance.

Which officers are the best to focus on first for Away Missions?

Officers like Nero, Gorkon, Charvanek, Kirk and Sulu are available early on and offer the most useful traits for Away Missions.

Best NES RPGs Ranked: 10 Classic Games Still Worth Playing

“There’s no virtue in being old, it just takes a long time.”

Lazarus Long, in Robert A. Heinlein’s “Time Enough For Love”

The Nintendo Entertainment System (NES) is often remembered for platform scrollers, action games, and iconic mascots. But for some, it defined what a console RPG should be. There was always an RPG in the mix, between the Mega Mans, Super Mario Bros., Excitebike, TMNT and Castlevania. A good RPG felt like you were part of the writing of an epic story, not play a part in someone else’s tale.

Some NES role-playing games feel rough and super clunky by modern standards. Others still offer compelling systems, memorable worlds, and genuine charm even decades later.

Whether you’re revisiting old favorites, exploring retro gaming for the first time, or sharing the games you loved with someone close to you, these are the best NES RPGs still worth playing today.

(For this list, I’m focusing on games with meaningful RPG mechanics, progression systems, and lasting replay value.)

How I Determined My Rankings

It was just vibes, really.

Jokes! Though, in some close instances, vibes had to come into play. I looked at the following:

  • gameplay that still holds up in 2026
  • historical importance
  • replayability today
  • RPG depth
  • overall fun factor

(jump to list) (FAQ)


Quick Ranking

  1. Dragon Warrior III
  2. Dragon Warrior
  3. Crystalis
  4. MOTHER (Earthbound Beginnings)
  5. Final Fantasy
  6. Dragon Warrior II
  7. Faxanadu
  8. Destiny of an Emperor
  9. Willow
  10. Swords and Serpents

Full Ranking (And Why They’re Here)

10. Swords and Serpents

A first-person (multi-player!) dungeon crawler that many NES fans missed entirely. Swords and Serpents lacks the fame of bigger names, but it delivered party-building (up to four real-life players) and maze exploration long before many players expected that kind of depth on console.

Still holds up: character building and dungeon challenge.
Feels dated: repetitive visuals, no story to speak of, and old-school navigation.

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9. Willow

Based on the 1988 movie starring Warwick Davis and Val Kilmer, Willow is much better than licensed game expectations would suggest. It somehow mixes approachable RPG systems with a polished adventure structure. I will argue that it’s better than you remember.

Still holds up: pacing and accessibility.
Feels dated: simple (sometimes boring) combat.

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8. Destiny of an Emperor

Destiny of an Emperor stands out by using the Romance of the Three Kingdoms setting instead of standard fantasy tropes. Admittedly, this is the only game on the list I don’t remember playing when I was a kid. The systems revolve around controlling armies, so things like hitpoints are scaled up (they’re not health of a player, they are soldiers, etc.)

Still holds up: originality and scale.
Feels dated: menu-heavy pacing.

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Title screen of the video game 'Destiny of an Emperor' featuring three characters in a stylized format, with a colorful background and game options on the right.

7. Faxanadu

Part platformer, part action RPG, Faxanadu remains one of the most atmospheric games on the system. It feels different from almost everything else on this list. A little Samus, a little Zelda – it’s the Mambo No. 5 of action-platform-RPGs.

Still holds up: mood, music, exploration.
Feels dated: cryptic progression.

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6. Dragon Warrior II

Dragon Warrior II expanded the original with party members and a larger world. It deserves respect for ambition, even if balance issues frustrate modern players.

Still holds up: scope and historical importance.
Feels dated: uneven NES difficulty spikes.

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A retro video game scene depicting a battle interface featuring pixelated characters, including a wizard in a blue robe on the left. The enemy, Garland, is displayed on the screen along with player character stats and options to fight, use magic, drink, or access items.

5. Final Fantasy

The original Final Fantasy launched one of gaming’s biggest franchises. Custom party creation and memorable music helped it stand apart immediately.

Still holds up: class system and adventure feel.
Feels dated: grind and occasional obscurity.

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4. Mother (EarthBound Beginnings)

Before EarthBound became beloved, there was Mother. Strange, funny, heartfelt, and modern-feeling in surprising ways, it was ahead of its time.

Still holds up: personality and uniqueness.
Feels dated: encounter rate and grind.

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Retro video game scene featuring a character from the game Crystalis standing in front of a futuristic structure with a brightly lit entrance.

3. Crystalis

Crystalis blends real-time combat, RPG progression, and a surprisingly ambitious story. It remains one of the most underrated games on the NES. This game took up countless hours of my childhood, so it was very tough not listing it in first place!

Still holds up: action gameplay and pacing.
Feels dated: occasional direction confusion.

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2. Dragon Warrior

Simple by today’s standards, but hugely important. Dragon Warrior introduced many western players to leveling up, gear upgrades, and open-ended RPG progression.

Still holds up: satisfying progression loop.
Feels dated: grind and simplicity.

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1. Dragon Warrior III

Dragon Warrior III is the full realization of the early Dragon Warrior formula: larger world, better systems, class customization, and surprising depth. This game still feels so modern to me, it’s almost like a retro-themed RPG from 2026.

For many retro fans, this is the best of the best, and by far the best pure RPG on the NES.

Still holds up: structure, exploration, customization.
Feels dated: some classic-era pacing.

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Honorable Mentions

  • Ultima: Quest of the Avatar
  • Pools of Radiance (AD&D)
  • Hydlide (historically… maybe not lovingly)

Parting Thoughts

The NES helped lay the groundwork for console RPGs, and so many of these games are still offering something worth experiencing today. Turn-based classics or action RPG hybrids like Crystalis, the system still has gems worth revisiting.


Frequently Asked Questions (FAQ)

What is the best NES RPG?

Many fans would choose Dragon Warrior III or Final Fantasy.

Is Crystalis an RPG?

Yes, it’s an action RPG with exploration and progression systems.

Are NES RPGs still worth playing?

Many are, especially if you enjoy retro gaming and classic design.

What NES RPG should beginners start with?

Willow or Crystalis are great approachable choices.

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The Return of Hondo Ohnaka Could Finally Be Near

“Oh, the stories I could tell! So many of them true.”

Hondo Ohnaka, Weequay Pirate and Friend to Jedi (he thinks).

Who Is Hondo Ohnaka? Why Star Wars Fans Want Him in Live Action

Has a Star Wars side character created as much goodwill as Hondo Ohnaka? He’s funny, selfish but loyal, smug but honest, a survivor and a scoundrel. He was first introduced to us in The Clone Wars, as a chaotic foil to Jedi and Separatist alike, he was fleshed out in Star Wars Rebels. Hondo Ohnaka has become one of the most beloved side characters in modern Star Wars. Since he was first introduced, the charming pirate built quite a fan following through humor, betrayal, loyalty, and total unpredictability.

Now that Star Wars storytelling has expanded through Disney+ series like Ahsoka and The Mandalorian, fans are asking the same question: Is now (finally) the moment for Hondo’s live action debut?

More Than Just a One-Liner Machine

Hondo is such a great character because he fills a unique lane in the Star Wars universe. He isn’t Sith. He isn’t Jedi. He isn’t Rebel or Imperial. He’s not Republic or Separatist. He follows profit, instinct, and occasionally friendship.

Hondo is a pirate leader willing to make the tough decisions when necessary. He was an associate of Jango Fett and Aurra Sing. He had hoped to secure a name for himself in the arena of underworld crime by kidnapping and ransoming the Separatist leader, Count Dooku (Darth Tyranus). This was his introduction to us in The Clone Wars.

He has spent time working with and against the Jedi, depending upon whichever direction led to higher profit (and kept him out of the fray!)

By the end of The Clone Wars, Hondo had:

  • Kidnapped Anakin Skywalker, Obi-Wan Kenobi and Count Dooku
  • Fought Anakin Skywalker, then later helped him supply weapons to rebel insurgents on Onderon.
  • Helped the Jedi Plo Koon and Ahsoka Tano capture Boba Fett and Aurra Sing.
  • Had his pirate gang and hideout attacked by both General Grievous and Darth Maul – on two separate occasions.

Hondo and Ezra

Years later, Hondo would run into Ezra Bridger in Star Wars Rebels. Here they would go on an impromptu adventure when Ezra thought he was answering a distress signal from the gangster Vizago. Hondo an Ezra would escape both the Empire and crime kingpin Azmorigan, who was planning to murder them both and steal Hondo’s cargo. The adventure with Ezra would forge a bond between the two that would bring them together multiple times. Of course, even Hondo’s kindest gestures are not without someway for the pirate to profit

That flexibility of faction placement makes him so useful in almost any story. Need a smuggler? Hondo works. Need comic relief? Hondo works. Need someone who betrays the heroes but helps them later? Hondo definitely works.

He also has meaningful ties to multiple fan-favorite characters: Ahsoka Tano, Ezra Bridger, Obi-Wan Kenobi, and Anakin Skywalker

That history gives writers an easy way to hook him back into the story. Plus, he’s so chaotic neutral coded that I can’t believe he hasn’t been utilized sooner!

Fans Love Him! Jedi Tolerate Him!

Why do fans love him so much? The same reasons the Jedi tolerated him:

  • He is actually very funny. Kudos to the writers and actor Jim Cummings for pulling it off without him ever feeling overdone or annoying.
  • He has a code of honor, in spite of being pretty morally flexible. These statements feel contradictory, but I stand by it. Again, great writing and acting.
  • He’s a survivor. I would argue that’s a chief tenet of his moral code: survive.
  • He has genuinely great chemistry with the characters he encounters, especially heroes like Ezra Bridger.
  • He is a quintessential Star Wars character: charming, a bit chaotic, and morally flexible without being a ‘bad guy’.
Two animated characters interact in a spaceship setting. One character, wearing a colorful outfit, is posing with a smirk, while the other, an elderly creature with glasses and distinctive features, gestures and smiles. Text at the bottom includes a quote referencing Lando Calrissian, and the subtitle states 'So, at last, I meet the semi-famous Lando Calrissian.'.

Why Ahsoka S2 Feels the Most Logical

If I had to place a bet, Ahsoka is the strongest candidate.

The series already lives in the world of Rebels. It has already featured the live-action debut of characters like Sabine Wren, Hera Syndulla, Grand Admiral Thrawn, Chopper, and Ezra Bridger. Not to mention Zeb’s debut in the Mandalorian.

Hondo’s connection to Ezra alone makes him an obvious fit. Their chemistry is just, so good: part mentor, part scam artist, part vaguely problematic and proud uncle.

If Ezra is rebuilding his life after returning, it would make so much sense for Hondo to appear asking for help, money, or both. Ezra could have been a pirate, after all.

Estimated chance: 60%

A scene from a space vehicle featuring a armored figure and a small creature, both seated and facing forward against a backdrop of blue sky.

Why TMG Also Makes Sense

The upcoming film’s story reportedly deals with many underworld and criminal elements, the New Republic, and Outer Rim missions. That is exactly the sort of chaos where Hondo thrives. Recent reporting also notes major Hutt connections in the story setup.

Hondo could fit into The Mandalorian & Grogu as: a humerous and slightly untrustworthy guide through pirate territory, an unreliable ally, someone who steals from Din Djarin and then tries to make amends, comic relief during a tense mission.

Movie runtimes are tricky. Films have less space than shows, so that means if Hondo appears here, it’s likely to be in a fun supporting scene or two rather than a major role.

Estimated chance: 35%

I was so betrayed. And so proud.

Jim Cummings, Hondo’s longtime voice actor, teased back in 2025 that “Hondo is not done yet.” He didn’t say where or when, but I can’t help but hope that means he’s been talking to some important people and knows something is cooking.

Cummings is a prolific voice actor, highly regarded and praised for his work as Winnie the Pooh, Darkwing Duck, Smokey the Bear, and King Triton. He has said that Hondo Ohnaka is on his list of favorite roles he’s performed.

I was disappointed we didn’t get a Hondo cameo in Skeleton Crew, but this quote gave me hope.

Why Not Hondo?

There are three realistic obstacles: too many plotlines to juggle, LucasFilm wanting to focus on newer elements and characters instead of legacy fan service (though this is fan service I could get behind!), and live-action design challenges (Hondo’s look needs to feel real, not distracting).

Too many plotlines can be avoided by giving him a small piece in an existing arc. Fan service can be done well. The jump to live action has gone really well visually for Zeb, Cad Bane, and now Embo. Disney has brought these animated characters successfully into live action already, there is no reason to think Hondo’s design is that much more difficult to translate.

This … could be … profitable!

If Hondo does return in a more-than-a-quick-cameo capacity, I think Ahsoka feels like the best bet. And honestly, I would love to see his reaction to seeing Ezra again.

If LucasFilm wants just a great cameo, The Mandalorian & Grogu is the better option (and maybe to test the response to bring him back in a future endeavor).

Either way, he has incredible potential. And if he does appear, expect him to arrive the same way he always does: late, loud, and trying to sell us something.


Frequently Asked Questions (FAQ)

Has Hondo Ohnaka appeared or been referenced in live action?

Not yet!

What shows has Ohnaka been in?

The Clone Wars, Star Wars Rebels, and he is the lead character presence in Smuggler’s Run at Star Wars: Galaxy’s Edge.

Who has voiced Hondo Ohnaka?

Jim Cummings has been the voice of Hondo since 2008.

Where will we see Hondo next?

Unclear, but hopefully Ahsoka Season 2!

Worcester Voters Get a Civics Power-Up

“This project is so much more than a couple of newsletter articles. We’ve created a website, WorcesterElection.com, where you can find all the data used in this article, plus information about each candidate’s history and policy positions.

Greg Opperman and Gillian Ganesan, Worcester Sucks and I Love It

I’m genuinely excited to share something that feels like a big win for Worcester residents, especially those residents who care about civic engagement: the recent launching of worcesterelection.com.

This is a site I have wished existed for literally years. It looks like a clean, accessible, and easy-to-navigate hub designed to help Worcester voters get the information they need about upcoming elections. The site boasts details about each candidate’s stances, citing their own answers to a variety of questions and polls. It brings a veritable shoryuken of financial data, including the who’s, where’s and why’s of their election coffers.

It’s 2025. Worcester deserves data. Easily accessible and lovingly presented data.

Banner image for the 2025 Worcester City Council Election guide, featuring a lineup of eight candidates with their names underneath, along with the title 'Your Guide to the 2025 Worcester City Council Election' and the subtitle 'Who's running, and who owns them? Follow the campaign finance trail to find out' by Gillian Ganesan & Greg Opperman.

Why This Matters

Elections can feel overwhelming, especially at the local level where the information isn’t always front and center. But these local races affect our daily lives more directly than the high-profile national ones. A resource like worcesterelection.com makes it so much easier to stay informed and involved, lowering the barrier to participation.

Infographic showcasing Khrystian King, an incumbent city council member, with details about his background and fundraising statistics, including total donations raised and location breakdown.

The Casual Nerdery Angle

At Casual Nerdery, we love nerding out about the things that connect communities. Elections are one of those things, and the power to have impact should not just be left to those with the nerdy wherewithal to dive deep into poorly formatted facebook posts and ranting racist reddit threads. Having a single, streamlined portal for Worcester voters is not just practical; it’s empowering. It transforms civic participation from an exhausting grind-style scavenger hunt into something approachable, engaging, and even exciting. Having agency is exciting!

A comparison graphic for Worcester District Council elections featuring candidates for District 1: Tony Economou and Keith Linhares, and for District 2: Candy Mero-Carlson and Rob Bilotta, each with accompanying descriptions of their political backgrounds and stances.

Looking Ahead

I’ll be watching closely as the site evolves – I have already bookmarked it and added it to my auto-open tabs, and I hope it becomes THE go-to resource for all Worcester voters in 2025 and beyond. If you’re local, check it out! If not, maybe it’ll inspire you to advocate for something similar in your own community.

Democracy runs best when the information is clear and accessible. WorcesterElection.com is a step toward making that a reality right here in Worcester.

STFC Automated Defenses: How They Work & Are They Worth It? (2026)

“This new ability will be available in the store and from the Bajoran faction. This ability can be applied to G3 and G4 Faction Surveyors and requires a new currency, Orb Splinters. When the  Automated Defenses ability is active, the survey will have drastically increased combat power while on a mining node.”

Star Trek Fleet Command: Patch notes (11 Oct 2022)

If you’ve played Star Trek Fleet Command long enough, you already know one painful truth: Your mining ships are floating treasure chests with paper armor.

You send them out full of hope, check back later, and find them destroyed by someone who apparently took your resources personally.

That’s where Automated Defenses comes in.

If you’re wondering what Orb Splinters are for: they are used to activate Automated Defenses. The answer is Automated Defenses.

This upgrade gives certain survey ships a major combat boost while they’re actively mining, making them far less attractive targets and sometimes strong enough to win fights they would normally lose badly. Don’t try putting them on your Envoy, though.

But is it actually worth spending resources on in 2026?

Let’s break it down.


What Is ‘Automated Defenses’ in STFC?

Automated Defenses is a ship ability that can be unlocked for eligible faction survey ships (Antares, Hydra, K’Vort, B’Chor, Valkis, Vorta Vor) in Star Trek Fleet Command.

Activating the Automated Defenses (which are ironically, not automated) stops your ship’s officers abilities completely, but gives your ship a 5000% damage boost, 3 extra attacks per round, and stops the attacking ship from taking any actions for 8 rounds of combat.

In simple terms:

  • Your miner becomes harder to kill
  • Opportunistic attackers may skip you
  • Some weaker raiders may lose outright
  • You can mine with a little more peace of mind

It does not make miners invincible. Strong warships can still destroy them.

But it changes you from “easy target” to “might be annoying.”

That could be the difference between waking up with a repair bill or some extra resources.


How Do You Unlock Automated Defenses?

Once you have the Bajoran faction unlocked, you can unlock the ability by purchasing shards in the faction store. Each ship’s ability requires 120 shards, and shards cost either 165 Bajoran Credits or 200 Diplomacy Tokens (depending on whether you’re buying for a G4 or G5 ship). So an unlock for one ship will cost either 19,800 Bajoran Credits or 24,000 Diplomacy Tokens.

The upgrade then requires Orb Splinters to use, a special currency tied in the Bajoran faction store.

Once enough Orb Splinters are collected, the ability can be used on qualifying ships.


Are Orb Splinters Used For Anything Else?

Nope.

Orb Splinters can be a smart use of Bajoran Credits if:

  • Your miners are attacked often
  • You are in an alliance that is regularly at war
  • You mine in contested systems
  • You leave ships out unattended regularly
  • You rely heavily on G3/G4 faction surveyors

It may be a lower priority if:

  • You rarely get hit
  • You actively monitor miners
  • You’re still progressing ships that matter more
  • You don’t mine enough for the benefit to add up
  • You have anything else immediate to buy from the Bajorans

Are Automated Defenses Worth It in 2026?

Short answer: Kind of (for the right player.)

If you’re a regular miner in active systems, this upgrade can save resources, time, and frustration.

Even when it doesn’t win fights, it can discourage casual attackers looking for easy prey.

That alone has value – time is money, friend!

Worth It If You:

  • Mine daily
  • Get zeroed often
  • Play semi-idle
  • Need safer overnight mining

Probably Skip for Now If You:

  • Barely use faction miners
  • Are focused on combat ships first
  • Play on a quiet server
  • Still have bigger bottlenecks elsewhere

My Honest Take

Automated Defenses is one of those upgrades that seems boring until it starts saving you repeatedly.

It won’t transform your account.

It won’t win wars.

But it can quietly improve your day-to-day quality of life in a game built around attrition, timers, and interruptions.

There you go! Give your G3 and G4 miners a fighting chance and maximize their survival. At last you can mine without fear!

If mining is a major part of your routine in STFC, Automated Defenses is worth serious consideration in 2026.

If you rarely mine, or rarely get attacked? Skip it.

As with most things in Star Trek Fleet Command, the best upgrade is the one that solves the problem you actually have.

And if your problem is dead miners?

This one was made for you.

Frequently Asked Questions (FAQ)

What are Orb Splinters used for in STFC?

Orb Splinters are used to unlock and build Automated Defenses for eligible faction survey ships.

What ships can use Automated Defenses?

Federation, Klingon and Romulan survey ships can be outfitted with Automated Defenses

Are Automated Defenses worth it?

They can be very useful for players who mine in hostile or competitive systems and want stronger defensive protection.

Do Automated Defenses replace officers?

No, but certain normal combat setups may be affected while the system is active depending on current mechanics.

Casual Tip: Play Patriot in Marvel Snap

Ongoing: Your cards with no abilities have +2 Power.

Patriot Card Text

Be The Hero

Welcome to the exciting world of Marvel Snap! If you’re just starting out and looking to build a powerful yet flexible deck, look no further than the Series 3 card, Patriot. In this edition of Casual Tips for Casual Nerds, we’ll dig into the mechanics of the card, discuss the characters it buffs, explore its synergies with other cards, and even touch upon the comic book origins of the character, and if we’ll see him in the MCU!

Who is Patriot?

Patriot, also known as Eli Bradley, is a character with a rich history in Marvel Comics. He first appeared in “Young Avengers #1” in 2005, assuming the mantle of Patriot after his grandfather, Isaiah Bradley, the first African-American Captain America. Eli’s unwavering sense of justice, bravery, and tactical skills make him a valuable asset to the Young Avengers team, which includes characters such as Kate Bishop’s Hawkeye, Stature and Iron Lad.

As for the MCU, while Patriot has yet to be introduced on the big screen, the Marvel Cinematic Universe has a remarkable track record of adapting beloved comic book characters. Given the rising popularity of the Young Avengers, and the introduction of many as side characters in other MCU projects, there’s a strong possibility we’ll witness Patriot’s movie debut in the near future. We have actually already seen Eli in the Disney+ series Falcon and the Winter Soldier, played by Elijah Richardson. It would undoubtedly be an exciting moment for both casual fans and long-time comic book enthusiasts to see him on the big screen in a Young Avengers movie!

Card Mechanics

Patriot is a game-changing card with a unique mechanic that can abruptly turn the tide of the match. This card possesses the incredible ability to buff other cards in your deck, enhancing their power and effectiveness. When Patriot is in play, all cards with no abilities receive a significant power boost, making them stronger and pumping more points into the lanes you are choosing to contest. This means that by focusing on Patriot, you can maximize the potential of your entire deck and dominate your opponents.

Who Gets Buffed?

This buff hits many cards you already have easy access to, if you’ve unlocked Patriot. Cards like Misty Knight, Shocker and Cyclops are staples in a Patriot deck. You can round out the power curve with heavy hitters like Hulk or Abomination and sneak in a zero-cost surprise with Wasp.

Summoned cards created by other cards catch the buff as well, so you can see some big ramped up benefit from including cards like Squirrels (from Squirrel Girl or the location Central Park), Rocks (from Debrii or various locations), Broodlings (from Brood), Sinister Clones (from Mister Sinister), Doombots (from Dr. Doom) and Ultron Drones!

The Synergy is Real

To amplify Patriot’s power and create an unstoppable deck, it’s important to consider the cards that synergize well with it. One such card is Onslaught, who doubles the effect of any other ongoing abilities at the location. By combining these two cards, you can create a deck that excels in getting big power into locations your opponent may have ignored due to the weaker nature of the cards getting the buffs.

Additionally, cards like Mystique (if played right after Patriot) and Blue Marvel can also greatly support Patriot’s buffs. By strategically building a deck centered around these characters, you’ll create a synergistic powerhouse capable of taking on even the toughest opponents.

Example Deck

Squirrel GirlMisty KnightShockerMystiquePatriotDebrii
CyclopsKazarBlue MarvelOnslaughtUltronAmerica Chavez

Dragon Warrior on NES: Why This Classic RPG Still Matters

A Slime draws near! Command?

Dragon Warrior: Combat Encounter

Before massive open worlds and endless side quests, there was Dragon Warrior.

Known today as the beginning of the legendary Dragon Quest series, Dragon Warrior helped introduce many western players to leveling up, grinding monsters, buying better gear, and saving a kingdom one battle at a time.

By modern standards it is simple, slow, and occasionally brutal. But its influence on console gaming is hard to overstate.

So does Dragon Warrior still hold up today? In some ways, absolutely.

The Story of Legends

Dragon Warrior invites players into the rich tapestry of a medieval fantasy world. As the valiant descendant of Erdrick, a legendary hero, players assume the role of a brave adventurer tasked with defeating the nefarious Dragonlord. In this epic quest to save the realm of Alefgard, players explore treacherous dungeons, ancient castles, and interact with a myriad of colorful characters.

The game’s captivating narrative unfolds gradually, blending elements of heroism, mystery, and self-discovery. It showcases the evolution of the protagonist from a humble warrior to a revered champion, all while navigating a complex web of relationships and political intrigue. Dragon Warrior’s immersive storytelling captivated players and set a benchmark for future RPGs to follow.

The NES Era and RPG Renaissance

Dragon Warrior’s release on the NES was nothing short of a watershed moment for the RPG genre. Its arrival marked the beginning of a new era, introducing console players to the immersive worlds and intricate storytelling previously experienced only on computer platforms. It brought a fresh and innovative experience to living rooms worldwide, captivating audiences with its depth and charm.

Moreover, Dragon Warrior played a pivotal role in shaping the trajectory of RPGs for years to come. It established many of the genre’s defining characteristics, such as turn-based combat, character progression, and expansive open-world exploration. The success of Dragon Warrior laid the foundation for subsequent RPG franchises, forging a path that would be followed by beloved titles like Final Fantasy, The Legend of Zelda, Crystalis, and countless others.

Why Dragon Warrior Still Matters

One of the amazing (and easy to overlook) part of Dragon Warrior is just how much of the core game mechanics are still synonymous with RPGs today:

  • Leveling up by earning experience points
  • Grinding for gold
  • Upgrading your equipment
  • World exploration

Beyond just the mechanics, the feel of the game’s progress was defining. Every level you earned mattered. You could feel your character was more powerful each time you leveled up or upgraded your equipment.

Does Dragon Warrior Hold Up Today?

In short: Mostly.

The game is shockingly simple. The interface is uncluttered, the narrative is straight forward. There is no worry about getting lost in a side quest and losing track of the main plot – there is only the main plot to worry about! As stated above, your progressions feels right. You don’t have the power creep problem of absolutely dominating mobs and enemies. But if you keep moving forward, you always feel strong enough to succeed, but not so strong that you aren’t alert.

Plus, it feels like you’re actually playing history. And that’s pretty damn cool.

What’s Not Vibing in 2026?

Honestly, the grind is rough. There are moments where it feels incredibly repetitive to grind the same area over and over again to level up. That pacing is going to be hard to sell to modern gamers. Slow paced adventure gaming isn’t really doing numbers like twitchy shooters or intense MOBA or fighting games.

Compare to newer RPGs, the combat system is going to feel shallow. There is little in the way of tactics to be found in this first entry in the franchise.

The Enduring Legacy

Is Dragon Warrior worth playing? Yes. Especially if you are into retro games or if you have ever wondered about the history of gaming. One of the best things about the hobby of video games is that you don’t have to wonder what it was like to play a game that is almost 40 years old – you can just …. play it.

If you’re exploring classic role-playing games, I also ranked the best NES RPGs still worth playing today.

Dragon Warrior Today

The game is still playable on retro NES hardware, and has been remade and is available on both iOS and Google Play. Is is also playable on the Nintendo Switch and Switch 2.

The Verdict

Dragon Warrior will likely feel ‘old’ or primitive when compared side-by-side with modern RPG standouts, but ending your analysis there would miss the point.

Those games only exist because of the foundations and systems built by Dragon Warrior.


(all screenshots taken from: The Dragon Warrior wiki and skoce.com)


Frequently Asked Questions (FAQ)

Is Dragon Warrior the same as Dragon Quest?

Yes. Dragon Warrior was the original title of the game for its earlier releases outside of Japan.

Is Dragon Warrior still worth playing?

Absolutely. If you’re a retro RPG fan, or gaming enthusiast you will enjoy it. If you are a modern gaming fan, you will appreciate the historical context.

Is Dragon Warrior hard to play?

Kind of. It is unforgiving by modern standards, and the grind-focused gameplay can drag on a bit.

Why Crystalis Is One of the Best Hidden Gems on NES

1997, October 1. The END DAY.

Crystalis Opening Sequence

Some games are instantly legends. Others quietly turn into cult classics.

Crystalis falls neatly in that second category.

It had fast action, great progression, plenty to explore and one of the most ambitious storylines of its time. It never reached the popularity or fame that The Legend of Zelda did, but many gaming fans still consider it one of the best games to hit the system.

Does Crystalis still deserve that reputation today? Absolutely. Will I end up fanboying through parts of this article? Also yes.

Lately I’ve been thinking about the games I loved most as a kid, and Crystalis was hands-down my most played NES game.

Crystalis also earned a top spot in my ranking of the best NES RPGs still worth playing today.

Crystalis

Gamers of a certain age often view the 8-bit era of video games with nostalgia (and by certain age, I mean us elder millenials and young Gen-Xers). And for good reason. It was an era when video games were in their infancy, and developers were still learning what was possible with the hardware available to them. It felt like the sky was the limit! Crystalis is one of the most overlooked games in one of the most popular genres from The Early Days.

Crystalis was developed by SNK and published by Nintendo in 1990 for the NES (Nintendo Entertainment System). It combined elements of action-adventure games like The Legend of Zelda with traditional RPG mechanics like leveling up and a spell system. The result was a game that was both familiar and unique, and in spite of pretty favorable reviews, was written off by many as a lesser quality game than the Zelda games or games in the Dragon Quest or Ultima series. This is a garbage take. Crystalis is beautiful in both visuals and sound. Seriously, the soundtrack is … *chef’s kiss* so good.

Our Destiny is in Your Hands

One of the best things about Crystalis is its plot. Set in a post-apocalyptic sci-fi meets fantasy world of 2097, the game sees the player take on the role of a young magician tasked with saving the world from the evil Draygonian Empire and the powerful sorcerer Draygon. This is a world where humanity had been pushed to the brink of extinction and literally back to the dark ages!

The unnamed hero (you!) only survived because they were cryogenically put to sleep, to be awoken only to prevent another Great War. Along the way, you meet a variety of helpful Sages, explore different towns and dungeons, and uncover the secrets of the world’s past.

The game’s plot is engaging, with plenty of twists and turns to keep players interested. The story is linear, and there are several instances where you will be unable to move forward because you have missed something and will need to backtrack to learn more about the swords (more on these bad boys later!) or the world. Mutated plants and creatures cover the post-apocalyptic landscape due to the THERMONUCLEAR WAR of 1997!

Ahead Of Its Time

In terms of gameplay, Crystalis is absolutely a joy to play. The controls and combat are responsive, which was not always the case in the Early Days. The game features a unique system of elemental swords, which you must collect and use to progress through the game. Each sword has its own unique abilities and can be leveled up by collecting certain items and defeating certain enemies. This gives the game a sense of progression and makes the player feel more powerful as they progress through the game.

The Swords of Crystalis

  • The Sword of Wind is the first sword you receive, in the very first village you enter: Leaf. Once powered up you can break down rock obstacles (Ball of Wind) and hit multiple enemies at once (Tornado Bracelet).
  • The Sword of Fire is necessary for defeating many ice-based enemies and is found in the village of Oak. You can break down ice walls with it (Ball of Fire) and cause damaging explosions around your character (Flame Bracelet).
  • The Sword of Water is useful against fire-based enemies and is found in the Waterfall Cavern. You can freeze narrow waterways to make bridges (Ball of Water) and cause a blizzard to damage enemies around you (Blizzard Bracelet).
  • The Sword of Thunder is found in the Cave of Styx and shoots a small cone of lightning in front of you. (3 bolts) Upgraded with the Ball of Thunder, you can shoot a wider cone (7 bolts) and once you find the Storm Bracelet, you can cause major damage to all enemies on-screen.
  • Of course, this list is not complete without mentioning the Ultimate Weapon: CRYSTALIS. Forged by Mesia using all of the other Elemental Swords, Crystalis attacks with the power of all four elements. There are no additional power-ups.

Combat for Everyone

The combat in Crystalis is well-executed, fast-paced and fun, with plenty of variety in terms of enemy types and attacks. The game also features a magic system, which allows players to use spells to heal themselves or damage enemies. This adds an extra layer of strategy to the combat, as players must balance their use of magic with their physical attacks. There are also a wide array of magical power-ups and story-specific items to use and discover – statues that calm the tides, flutes that awaken allies and keys of all sorts – even a gas mask that is required to survive some poisonous terrain!

The combat (real time vs turn based) and equipment progression aside, the world building and story of the game was ambitious to say the least. Magic mixed with technology, a brutal techno-fascist dictator and several wise wizards all added up to story that was, though confusing at time, thoroughly fun and engaging.

Crystalis on the GBC

In 2000, Crystalis was re-released for the Game Boy Color, with some updated graphics and a few other changes. While the changes were minor, they did serve to enhance the game’s already impressive visuals, making it even more appealing to players. They also mixed up the order of the final battles, which I did not love but is not a deal-breaker by any means. They updated some of the dialogue with the townsfolk, but not in a way that changes the game in a meaningful way.

The one gripe I have – and others seem to as well – is that the screen size is smaller, making the world feel a little more cramped to traverse. Again, not a deal-breaker, but certainly a complication and limitation of the hardware.

This Will Be a Legend Forever Remembered …

Much of the game aged well. The controls were so good, that they don’t feel clunky or rough by today’s standards. The sense of wonder and discovery as you travel what truly feels like an alien world really needs to be experienced to be believed. The music is on another level for its time, and really gives the world depth.

What’s Missing in 2026?

Nothing! Well, biases aside, there are more than a few moments where what to do next is not very clear. A lot of progression points in the story rely on finding a specific item and/or hitting a certain level, and the clues are not always linearly located. Personally, I consider the awkward translations charming, but others may have a less charitable take.

One major gripe from a friend of mine was the learning curve on some fights was too steep. This is a hallmark of the era, though. Difficulty spikes in NES games come with the territory.

Zelda vs Crystalis: What Happened?

Honestly, I think it was a timing issue and publishing/marketing issue.

Crystalis released in 1990, so The Legend of Zelda had been out for just about three years already. On top of the that, Zelda’s sequel The Adventure of Link had been out for almost two years, so there was already a huge amount of buzz and interest in the Zelda franchise.

That period of time also had a huge amount of options in the RPG/action-adventure genres, so it was challenging to standout. Many players chose to stick with what they knew instead of risking buying something unknown, from a relatively unknown publisher.

The Verdict

Crystalis is an absolutely an underrated gem of the NES era of RPGs. It has an engaging plot, fun gameplay, and decent replayability to make it a must-play for fans of the RPG genre. It’s not as well-known as other games from the era, such as Final Fantasy, Zelda or Dragon Quest, but it is every bit as enjoyable and deserving of attention. If you’re a casual video game fan looking for a great RPG to sink your teeth into, give Crystalis a spin. It won’t disappoint you.

(all screenshots taken from a gameplay walkthrough by NintendoComplete. Full video: here)


Frequently Asked Questions (FAQ)

Is Crystalis an RPG or Zelda-style Action game?

It blends parts of both, making it an action-RPG

Is Crystalis worth playing today?

Absolutely. It is very popular among retro fans, and the controls, music and graphics still hold up today.

Was Crystalis underrated?

Very much yes.

Is Crystalis hard?

It can be challenging, but if you’re patient it is not so bad. Typical NES difficulty spikes, but nothing extreme.